Choreography Design System
This simple-to-use but powerful device is the long-awaited low-lag movement design system to use with the Spot On Performance Director HUD or your favorite animation HUD. For single or multiple avatars, routes can be made in a matter of minutes, complete with customized timing between positions, pauses, and smooth transitions in turns. Groups such as dance troupes can go in different directions, even up or down ramps and stairs, smoothly and all with a touch of a button or a simple chat command. Even move stage props!
Initially the concept was for choreographed dance routines but the possibilities of application are endless. Machinima, plays, fashion shows, weddings, role playing, or any event where it’s important to be on the right spot at the right time, without the jerky movements of so many movement design devices.
Combined with the Performance Director HUD, performers have control over their performances with ease. Creating exciting stage shows has never been eaiser!
“With Spot On Tools I just made my avatar run behind a moving car, sneaky run up on top of and over the trunk and plop down in the drivers seat to speed away! Thanks Spot On! - Jenzza Misfit, Misfit Dance & Performance Art”
We will be happy to answer your questions, just IM or send a notecard to either Rug Halberd or Galilla Sinatra.
Test Drive this an other products at our Spot On Choreography Tools store . Also available on marketplace.
What’s in the Box?
- Designer Ring - This is the tool used to design and edit your routes. It is a black ring you rez inworld.
- Mover - This is the small disk you can rez from the Designer Ring. It is what a dancer will “sit” on for the movement. It also can be attached to stage props (as the root prim).
- Quick HUD - This 4-button HUD provides Play, Pause/Resume, Stop/Reset controls for the Mover. It also can load one of up to 10 routes in the mover.
- Configuration Parameters Notecard - Extra configurations you can use in your mover notecard to set chat commands and channel. They are also on this website for quick reference.
- Info & Changelog Notecard - Link to this website for Instructions and changelogs for each previous version.
Features
Together with our new Performance Director HUD, the Choreography System is a powerful tool for stage performers to control all aspects of the performance. For an in-depth description of each feature and how to use them, please see the INSTRUCTIONS page.
- Low Lag - 1 x 64kb script per Mover object and 1 x 64kb in the (optionally worn) quick HUD
- Easy to design and edit routes, even vertically. You can design anywhere and use your routes at any venue where you have rez rights. The Designer Ring or the movement cards can be saved to inventory and edited at a later time to update any mover.
- Timing and optional pause time / autopause entered via handy pop up for each Waypoint.
- New in 2.0 - Slow down “turn time” for a more graceful transition between Waypoints along the route
- New in 2.0 - Normalize Time - let the Designer Ring figure out the timing for you between a subset of Waypoints.
- New in 2.0 - Automatic Height Offset - Set the desired sit position height offset for you and your dances to be automatically loaded.
- New in 2.0 - Translation Tool to change your previous Mover Notecards from 1.x to 2.0
- Statistics - Optional display of arrival and departure times at each Waypoint.
- Ability to issue chat commands tor simple emotes at points along the route.
- Save your Mover with any set, ready to rez at any venue where you can rez. The Designer and the Mover are copyable so you can pick up an in-progress design to rez later to finish.
- Duplicate an exact copy of a route.
- Mirror a route in seconds.
- Optional display of particle string to show route while designing.
- Set a different prefix for each Designer rezzed if using multiple designers at the same time to easily identify each route.
- Fully user definable movement speed between Waypoints, with optional pauses, programmed in route or manually via HUD/chat.
- Fully capable of movement in height - so yes, steps and ramps, even the appearance of flight.
- Unaffected by physical objects in path.
- Capable of being started/stopped/paused by HUD, chat commands, gestures.
- User definable channels.
- Able to be linked to prims and move objects.
- Able to issue commands to other movers using different channels.
- Copy and rez as many Movers as you need for a routine - each is a fully independently programmed route
- Permissions: Copy, Mod, No Trans